Wednesday, March 2, 2011

Shaiya Shaiya Warrior PK experience

 Shaiya Shaiya: Warrior PK experience (with the players want to exchange)
of: Sword and the Rose June 1, 2007
the players Hello everybody, I am glad to share with you about soldiers PK skills, please Members exhibitions. I'm from Shaiya closed beta began playing an old player, am ashamed to say, only an ordinary Warrior, also only 50, after the mood has been leveling PK, until now even have a difficult number No, really sad. but do not underestimate the common number yo, if I find a difficult fighter PK, and if we level the same, similar equipment, may eventually I would lose, but will not let you win easily. If are the same as an ordinary number, I will not be afraid of heights I have three fighters. nonsense a long time, Then I would like 4000 times I passed some of the resulting PK PK experience, we want to help. (here example of ordinary soldiers PK)
on PK skills:
one. quick shot, the initiative to master the whole game
Chinese saying goes, is very reasonable, actual combat in the PK, the first party to start the duel often occupy the entire initiative, which is for gamers, soldiers should be fully understood. But how can the first time in a duel moves quickly it? Many players like to go to the screen following the countdown, in fact, this method is not perfect, it is not the fastest way to hand. I PK a lot of times, people first hand the situation than I almost every time I take the initiative, in fact, win a duel, the first moves is to account for a large part of factors. To the first shot, a very simple method is to wear headphones, or open the sound, careful not to observe some of the game attention to the details being constantly to explore the time when the music into the PK which section to be shot, for me personally, I observed that PK shot to start with, the music is just some drums, then you can first time shot, do not have to look at the countdown screen, because the countdown to the start of the time than it can make moves about 0.5 seconds slower. This method of listening to music sounds fast moves very funny, very practical. But when the fastest shot, how to explore the timing of the fastest shot is personal, you can take the sum, with the personal preferences it!
II. moves of the strategy, change from passive to active
the same equipment , the same occupation, the same model, the same level. Why do some experts always win, and some players have a defeat Zaibai. because of the duel is to pay attention to policy moves, the first shot can only give you temporary control initiative, If in the subsequent process of swatting a stretch duel, the end result may not necessarily make you satisfied. soldiers in PK, a lot of players like the first cut with a rising dragon, but I think the first choice if the enemy is far away from their assault, preferred by close Stab or cut on the back with the dragon does not matter. The reason why the preferred use of thrusts, because the thrusts of this skill is the trump card when the soldiers PK skills, but also moves one of the most powerful warrior, but the frustration is that this cooldown a long time, recovery is slow. first with this skill, first, to allow early resumption of thrusts to the second use. Second, a move that thrusts out the other side can be under a lot of HP, the psychological impact on the enemy, the opponents have a negative psychological resistance. So the first thrusts attacking the opponent with is very important. thorn then hit immediately after the weapons used violent, cruel silence followed by a double blow! this time almost running out of offensive skills, a lot of players to will choose to use Whirlwind, but I very much agree with this play is not as cast Whirlwind too slow, so you turn a few laps, the opponent has two or three consecutive attack your skills, many soldiers friend is in this lost the initiative when, and your opponent the chance to find a counter-attack. So in the case of poor technology, preferring to take the two levels under the cut twice in the cruel silence are willing, as cruel restored soon be used repeatedly. At this time, some people may will ask, that is not on the Whirlwind No, the answer is to use, but to master the use of the opportunity, under normal circumstances Whirlwind is the last use, to end the fighting. If the strength of two people close to the HP all in their respective few remaining cases, who should seize the opportunity to use Whirlwind who will win the final victory. we'll look back and say that PK, then thrusts to fast recovery, immediately cut down anti-Thang Long, then Thrust is the second time, the basic end of the battle, if the opponents at this time that HP has not left lying on the ground to end the fighting with Whirlwind it. The following is a personal view that the best sequence of moves soldiers PK: Thrust m Cruel violent silent weapons m m m square cut + double blow cruel Thang Long Jing --- --- cut --- thrusts Whirlwind.
here to the Thang Long cut back on use rather than in front, because Thang Long cut, although the power may be down but not prevent, the first move can not be quickly destroyed if a large number of HP each other, then back into a bitter struggle will be to cut on the Thang Long hit the second before the more appropriate use of gill .
III. hard part is doing
skills are dead, people are living, not the order of the above-mentioned layer of the same moves, and sometimes surprising when many cases of PK, but also according to different players The fight to choose a different strategy. in the battle to fully understand the characteristics of each class, and then to find each other based on these features flaws, measure the pros and cons of both sides to the length of attack he had short, avoid the edge, back determined to obtain victory in every fight is not impossible. In short: you want to beat opponents, you have to first understand the opponents.
VS Assassin: do not follow the common sense out the card
assassin is a more formidable opponent, attack speed, burst rate, low blood, which blood is his greatest weakness low, under normal circumstances, assassins stand up to two or three soldiers thrusts. Assassin's largest esoteric that can be faint, so that the opponent completely lost within a few seconds resistance. Assassin to use Gouge to each other using continuous technology must first be unconscious, half-way in the use of combos if not used within three seconds the next move is with technology failures. soldiers to fight with the assassin PK is psychological warfare, play is a heartbeat. as long as you can get through this period of time to be faint, and successfully released two thrusts to the assassin, then won the fight, not far away. read a lot of master assassin PK, routine victory surprisingly similar: Thrust arms fury m m m cruel silence was beaten halo double blow m m m Thang Long was beaten halo is halo cut beaten m m m thrusts the end of combat. this fight scene though soldiers are passive, but it made the final victory, where in addition to a master assassin who use blood low thrusts and your not stand San Liangxia high blood attack can be anti-war high, the psychological factors also account for a large component, and some soldiers friends After being halo, you will flustered, in fact, need not, be dizzy, do not mess hands busy claws, eyes fixed on the screen at the top of the state time bar, a complete halo of the time, you can sell immediately, even if the assassin is only Shuji Gouge-class, or have time to send bills, as long as time can master moves. Now please note that I said above, PK routines, and attention, the soldiers were in the entire duel halo three times, to endure in the past and beat the assassins can only show that high blood soldiers, that equipment must be set on the body and blood of Canadian gems, precious stones without which victory is probably not easy. Then some people may ask, in case I do not have low blood gems how to do. If this is not the case according to common sense out the card, when I said at the beginning, and to beat opponents have to first know the players, in addition to blood low assassin, the launch combos before hammering also his weakness. For soldiers with low blood friends can try the following offensive strategy against Assassin: First of all always use thrusts, then use the assault, where the charge came in second measure seems inconsistent with common sense, in fact, there is much. When you move the second using the charge, the assassin must have ready to take the second trick combos, and his next move will be faint, can destroy the other 50 EU although the HP, but he can make opponents rigid 3 seconds, which It is important, if a direct hit, then you can interrupt the assassin combos, so that the other attempts to quickly use gouge bankruptcy after 3 seconds because the assassin can not use combos, so they have to start again, until the issue date plus halo Technology charge before being hit by the rigid 3 seconds, would have to spend a total of nearly 6 seconds to halo is maintained fighters, and this time 6 seconds, the soldiers can be too hard onslaught, as resorted to their most powerful skills, When they have been faint, the opponent has lost almost half blood or more than half, then stabilize as long as the psychological, saw the opportunity to be a move to end the fighting thrusts.
VS Archer: the outcome of the moment
friends with the archers must be patient when PK, Archer players blood low, mainly by long-range explosion hit, so will work with PK soldiers keep their distance. a lot of friends like PK when the archers first use of bone spurs, so that the other setting body for three seconds , immediately after the retarder to slow down the opponent's movement speed, and then slowly began to slaughter opponents, the law for each other. This is the Archer is the most effective way to usual. soldiers face of such rivals, fighting hard to do well in the first prepared, but if you can utilize in the Hawkeye skills a good time, then victory is also not too difficult. battle begins the countdown, when the countdown when there is a second, immediately add a Hawkeye for their own state, This skill allows you to escape in a few seconds all the arrows hit, including archers skills. the fighting began, the first three seconds using the Emergency stiff opponents, and quickly cut with Thang Long, then thrusts, then stiff Archer three seconds of time has been restored, he will subconsciously distance away and with the soldiers, soldiers friends recommended it out of here thrusts must be received after the cruel silence, because the archers were stiff run even faster after the resumption of cruelty, but also run the scope of the silent circle, so you can knock down the archers more blood and make my own battle behind Buzhi Yu too passive. At this point you surviving the Hawkeye state (if you repair to the secondary or tertiary, it should There are 8 to 10 seconds or more of the time), if you are a high form of attack fighters, archers of the HP at this time should have lost half, in the Hawkeye there's this time, bone spurs and other archer skills and physical attacks on the soldiers is not valid, they must seize the opportunity, how much blood can destroy opponents hit opponents much blood, massive attack it. Hawkeye was gone, although the soldiers are still chasing archers run, but actually into a passive, Archer then used the retarder to the soldiers after soldiers to distance and quickly hit back, but archers can not just run a straight line, turning in after a certain distance (a straight line if only he was out running), then soldiers must manual operation, not only on the T with the run, because the game itself there is a bugger, chased by T Archer, the role will afford the rear end with, they do not know with knifed each other, others go one step further himself with the step, even if someone else stop step by step back, step by step with the role it will only go up and not know that they attack and we called this situation battle, so be sure to manually chase. archers turn, the soldiers take the archers inside the channel, so they are parallel to the location, and then silence brutal attack, archers to stop attacks, then immediately cut with a rising dragon, have been biting opponents hold, and my heart do not panic, because the beginning of the opponent's HP is at a disadvantage, while the soldiers HP already taller than him, so do not rush. This period is a long process, of course, let rivals here hit by the second gill combat is even more beautiful, and charge a recovery, and immediately run into the halo onto the opponent, a move that thrusts the next, or Whirlwind basic to far away from victory, even if the opponents have not yet dead, and then began the same as the complement A cruel trick or weapons violent silent on it. As long as you can before it disappears in the Hawkeye state is not a lot of damage each other's HP, in fact, and for a moment, your victory has opened the door.
VS Warrior:
final solution is the same level, same occupation, the victory party in addition equipped with advantage, in fact, technology is still very critical, not here say more, as long as I said at the beginning that the strategy can move to attack, and the rest depends on how you add a little of the. fighters battle with the soldiers the basic way with the following moves can: Thrust arms fury m m m cruel double blow silent m flat cut + Cruel cut Thang Long Jing --- --- --- thrusts Whirlwind.
However, when the other person when the power is indeed stronger than you, strive and work hard for a way of thinking is not a bad idea, here is strongly recommended for players a spare weapon, recommended long-handled class and Xiuman skills earthquake hit (as long as you do not learn as Dragon Slayer roar back so tasteless or Jedi skills, skill points is not a problem). When faced with enemies when the first blow with a long-handled weapons to use against opponents spines (high attack), then the earthquake hit (lower attack speed for 15 seconds each), then switch dual wielding attacker then the above sequence of moves on the line. While the beginning of the other party will You destroyed a lot of HP, because you want to switch weapons to make your HP at a disadvantage, but this is only temporary, because the effect of deceleration is too obvious, after 15 seconds of your HP will slowly overtake up until the final settlement of the swap counterparty final victory. I have 49, he had too much I use this tactic to defeat four of the 53 soldiers, this tactic is really a very powerful enemy is a good way, of course, the other operating unskilled also a factor. < br> VS Master: Master
7 seconds of war has always been a classic career. weeping God, the Master is killing machines on the battlefield, we can often see such a scene in the following: a tornado, the world back a quiet, but the ground was lying over the body. Khan! but in one on one duel, the Master Jiaoren not good, the problem is simple: cast magic faster attack is not high, a little practical or high attack magic magic slow, and could easily be interrupted, blood low against the low, this is the best friend to the Master's life. For example, winding the magic spell, can rival Sinopec few seconds, but the cooling time is too long, the cooling time Long did not say, the cast time is particularly slow, do not understand this a bit, the Master can be a foothold in the PK, and rivals that rely on distance, confused cast this magic so slowly, but also interrupted the attack, This mage is a little unfair to players. Therefore the Master can only be killed on the battlefield, one on one duel did not wishful thinking, unless the other is the Master. PK mage, warrior friends without any pressure, direct assault up the thrusts, and then Cruel quiet (with a similar beat archers), flat cut twice in the cast to interrupt each other (in front of the Master that the instant cast spells such as lightning type of surgery and the like are put over, here's the magic had to have a cast time), then weapons add Whirlwind violent, get knock off. unless he was body method, or the general soldiers killed Master should be completed in 7 seconds.
Overall, the largest winning percentage Master Warrior PK, basically, a 50 ordinary soldier killed death of a 50 + mage is not a difficult problem.
VS Knight: spear and shield
It is said that most of the spear and shield of the strongest words of each other on collision, the result is Liangbai fear of injury. Perhaps it is because the spear accommodate a more slender, and I stubbornly believe that praise is often the last to eat spear. Since it is a problem of conflict, natural must do to fight the war for a thousand days. PK Knight, I do not say, nothing to talk about tactics others are is flat cut, but also pin down the other side. Otherwise people back to the blood faster than the speed you hit the blood faster. If you are a high sensitivity or high-low attack soldiers storm, I advise you to give up, you beat to death him, and he beat to death you. If you are confident of their attacks, then do as I say, some blood may be able to knock down the other side. All in all, of knights, soldiers winning percentage is not high.
VS Pastor: Green program
I rarely go to Pastor PK, PK players to eat and the priest because of the absolute boast their own, and I am not here to say that if people do not understand, themselves to personally try to know. So, Reverend, we still possible good relations with each other for your peace ..... Well ~~~~< br> IV. duel taboo
1. the fighting began when the state began to add many players
committed this problems, plus the state when the fighting began, will lose their upper hand, and thus lose the initiative in the duel.
2. Do not blindly press T to catch up with rivals
PK archers before the issue when he said he no longer Repeat.
3. Do not underestimate the opponents will both tried
duel, do not underestimate the enemy, not fight the battle unprepared. For example, when the soldiers did not Hawkeye, it is best not to challenge the archers, otherwise the battle will be very strong pain. In fact, many high-level players than me, or even difficult to soldiers lost in my hands, not because of how hard I am, how well equipped, the most important thing is that they too underestimate the enemy.
4 . Never leapfrog rivals
confidence and reckless challenge is different, the game itself is divided experience, common, difficult, four modes of death, the reason why many wins in a duel master negative few, the most important is that they have self-knowledge will not be facing difficulties with ordinary No. No. No. or death, leapfrog challenge itself is a mistake, in order to win the same level but the pattern of players better than you is almost impossible. defeat grade levels than their high and two players is not impossible, good enough as long as the operations, technology comprehensive enough, or can win, but the challenge of higher modes is different, for example, an ordinary number can be added per level 5 skill points, 7 points is a difficult number to both sides to 50, for example, more than you do from a full 100 points, what is this concept? Moreover, people can take the legend, you can only fear you more than other people skills. So when you feel invincible, do not too arrogant, better than a mountain high mountain.
write so much, are some of my personal experience and skills, hoping to help the people, there is not a lot of places also please correct me, I must learn from , we communicate with each other. almost forgot to introduce myself, I was three districts of the players, the current server in the Blue Ke Qiu Ling, general howl: warrior elite of ordinary (first called the Sword and the Rose, and later changed the system to the strong, depressed). If You and I are the same on a server, and also owns an ordinary Warrior, you can come close I PK yo ~ ~ ~ Well another learning experience. Finally I wish you all a happy game, invincible! (personally feel that war than the battle is also sensitive strong say!)

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